Functional gaps

CNA snapshot 3b43bd86  ·  Known Issues › Functional gaps  ·  source links pinned to 3b43bd86

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Evidence basis: source-verified at the pinned commit. Claims on this page were checked by reading the CNA source at commit 3b43bd86; unless a sentence says otherwise, nothing here was built or executed.

Functionality is intentionally or currently incomplete or unsupported; nothing violates a contract, the contract is narrower than one might expect. Every entry below exists at CNA 3b43bd86; open an entry for its expected and actual behaviour, source locations, evidence and blast radius.

47 entries

IDTitleSubsystemStatusSeverityEvidence basis
CNA-GAP-002CNA::Logger serialises writes but not level changes, and a sink must not call back into the loggerCore & runtimeopenn/asource-verified
CNA-GAP-004Game::ShowMissingRequirementMessage is a virtual hook that nothing in CNA callsCore & runtimeopenn/asource-verified
CNA-GAP-005DrawableGameComponent loads content once in Initialize and never follows the graphics device serviceCore & runtimeopenn/asource-verified
CNA-GAP-006GraphicsDeviceManager never calls its FindBestDevice, RankDevices or CanResetDevice virtualsCore & runtimeopenn/asource-verified
CNA-GAP-007CNA public headers still export Sharp Runtime's unprefixed CONTAINS and INTERNAL macros through SharpRuntimeHelper.hppCore & runtimenarrowedn/asource-verified
CNA-GAP-009Sub-pixel SpriteBatch destinations reach only EasyGL and SOFTWARE; every other renderer truncates them to whole pixelsGraphics & renderersopenn/asource-verified
CNA-GAP-011PresentationParameters.RenderTargetUsage is stored, cloned and exposed but never consulted by GraphicsDeviceGraphics & renderersopenn/asource-verified
CNA-GAP-015Only BasicEffect exposes XNA's parameter graph and technique name; the other stock effects still lack texture or light parameters and carry a Default techniqueGraphics & renderersnarrowedn/asource-verified
CNA-GAP-016Several live GraphicsDevices share process-wide window and input slots with last-writer semanticsGraphics & renderersopenn/asource-verified
CNA-GAP-018EasyGL does not register Texture3D with its context-loss recovery, so volume texture contents are lost after a real WebGL/GLES context lossGraphics & renderersopenn/asource-verified
CNA-GAP-020SDL_GPU accepts ShaderEffect GLSL only in Vulkan-rule form (#version 450, explicit locations and SDL_gpu sets), so the shared GLSL ES 3.00 .cnj effect fixture does not load thereGraphics & renderersopenn/arecorded by CNA
CNA-GAP-022DIRECTX9 ignores the MSAA request for RenderTargetCubeGraphics & renderersnarrowedn/asource-verified
CNA-GAP-032PbrEffect takes one punctual light per drawGraphics & renderersnarrowedn/asource-verified
CNA-GAP-034The XNB DateTime reader discards the two DateTimeKind bits, so Utc and Local values load as plain tick countsContent & XNB/CNB/CNJopenn/asource-verified
CNA-GAP-035Models built to .xnb carry no cameras, because an XNA Model has no camera storageModels & glTFnarrowedn/asource-verified
CNA-GAP-036Runtime glTF import has no unit-scale option; only the offline converters can rescale a modelModels & glTFopenn/asource-verified
CNA-GAP-037EXT_mesh_gpu_instancing is not imported: each node keeps one placement and its per-instance transforms are droppedModels & glTFopenn/asource-verified
CNA-GAP-038Mirrored glTF placements keep the shared winding, so under the default cull mode they render back-facingModels & glTFopenn/asource-verified
CNA-GAP-039The glTF vertex ABI carries two UV channels, one joint-influence set and one colour set; further sets are dropped and reportedModels & glTFopenn/asource-verified
CNA-GAP-040A skinned glTF model cannot also carry rigid scene-node animation: tracks not driven by its skins are droppedModels & glTFopenn/asource-verified
CNA-GAP-041A glTF mesh placed by several nodes takes its morph-weight animation from the first of them onlyModels & glTFopenn/asource-verified
CNA-GAP-042CUBICSPLINE bone and node channels are replayed linearly between samples taken at least every 1/60 s, an approximation of the authored curveModels & glTFnarrowedn/asource-verified
CNA-GAP-043glTF skins with more than 72 joints are refused at importModels & glTFopenn/asource-verified
CNA-GAP-044glTF punctual lights are approximated as at most three directional lights; point and spot lights have no native supportModels & glTFopenn/asource-verified
CNA-GAP-045XACT features FAudio never finished are unimplemented: QUEUE and REPLACE_QUIETEST limits, band-pass track filters, reverb sends and DSP-preset RPCsAudio & mediaopenn/asource-verified
CNA-GAP-046CNA has no sound-instance limit: InstancePlayLimitException is declared but never thrownAudio & mediaopenn/asource-verified
CNA-GAP-047XACT wave-bank entries compressed as XMA/XMA2 or WMA produce no soundAudio & mediaopenn/asource-verified
CNA-GAP-049StorageDevice::DeviceChanged is declared but never raisedStorageopenn/asource-verified
CNA-GAP-053QualityOfService of PlayerMatch and Ranked search results is never measuredNetworking & gamer servicesnarrowedn/asource-verified
CNA-GAP-054The terminal window title is stored but never emitted, so SetTitle has no visible effectPlatformsopenn/asource-verified
CNA-GAP-055TerminalSession does not restore or re-establish the terminal on job-control stop and continue (SIGTSTP/SIGCONT)Platformsopenn/asource-verified
CNA-GAP-057CNA::Devices host dialogs are minimal: message boxes are unparented, tray icons have no image API, and UrlLauncher passes any string to the OSPlatformsnarrowedn/asource-verified
CNA-GAP-059In a MinGW-w64 cross tree CnaTests gets a Wine CROSSCOMPILING_EMULATOR only when the default renderer is DIRECTX9Build & CIopenn/asource-verified
CNA-GAP-060No renderer or subsystem registers an IDiagnosticsSource, and nothing registers ResourceKind::AudioVoice resourcesDiagnostics & Inspectoropenn/asource-verified
CNA-GAP-061No renderer implements IResourcePreviewProvider, and the seam cannot cancel a preview ticket the agent abandonsDiagnostics & Inspectoropenn/asource-verified
CNA-GAP-062The C ABI has no route for 633 public C++ declarations that the coverage inventory records as plannedC API & bindingsopenn/asource-verified
CNA-GAP-063A fixed-step TargetElapsedTime above 500 ms never produces an Update from Game::Tick, essentially the same ceiling XNA 4.0 hasCore & runtimeopenn/asource-verified
CNA-GAP-064WEBGPU does not propagate a real device loss: OnDeviceLost only logs, so DeviceLost, the device status and the draw gate react only to the debug hooksGraphics & renderersopenn/asource-verified
CNA-GAP-065The renderer capability profile has no feature for pre-compiled SPIR-V payloads, so SDL_GPU reports every source-dialect feature UnsupportedGraphics & renderersopenn/asource-verified
CNA-GAP-066A runtime .cnj Texture2D colorKey leaves keyed texels as straight-alpha (key RGB, alpha 0), so they are invisible only under a non-premultiplied blend stateContent & XNB/CNB/CNJopenn/asource-verified
CNA-GAP-067ScrollWheelValue drops sub-notch wheel motion: the SDL3 platform counts whole notches only, where XNA accumulates raw wheel unitsInputopenn/asource-verified
CNA-GAP-068Video playback is unavailable on Windows, MinGW, Emscripten, Android and iOS: CNA has no FFmpeg integration for those targets yetAudio & mediaopenn/asource-verified
CNA-GAP-070NetworkSession's Local, LocalWithLeaderboards and SystemLink Begin/End pairs are synchronous: Begin runs the callback and returns a completed result, and End does the work on the caller's threadNetworking & gamer servicesopenn/asource-verified
CNA-GAP-071Only EasyGL leases its context to other threads: on every other renderer, graphics resources created on a loading thread have no CNA-level exclusion against the frameGraphics & renderersnarrowedn/asource-verified
CNA-GAP-074Guests cannot take part in PlayerMatch or Ranked sessionsNetworking & gamer servicesopenn/asource-verified
CNA-GAP-075Compiled XNA effects whose pixel shaders use BEM, TEXDEPTH, TEXDP3, TEXDP3TEX, TEXM3X2DEPTH or TEXREG2AR/GB/RGB cannot run on SDL_GPU, WEBGPU or FNA3D's SDL_GPU driverGraphics & renderersopenn/asource-verified
CNA-GAP-076WEBGPU and DIRECTX9 refuse a RenderTargetCube face in a multiple-render-target set, although both report MultipleRenderTargetsGraphics & renderersopenn/asource-verified