CNA-GAP-046: CNA has no sound-instance limit: InstancePlayLimitException is declared but never thrown

CNA snapshot 009d40f5  ·  Known Issues › Functional gaps  ·  source links pinned to 009d40f5

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Evidence basis: source-verified at the pinned commit; tests exist (not executed for this page). Claims on this page were checked by reading the CNA source at commit 009d40f5; unless a sentence says otherwise, nothing here was built or executed. Nothing on this page was executed unless the Evidence section says so.

XNA throws InstancePlayLimitException when too many sound instances play and SoundEffect.Play returns false for it; CNA declares the type but no code path raises it.

Identifier
CNA-GAP-046
Category
Functional gap
Subsystem
Audio & media
Status
Open
Verified against
CNA 009d40f5 (009d40f5dd085c4e674d3479675fac84b12b3e0a)
Evidence basis
Source-verified: read at TARGET, not executed
Tests touching this area
Yes: see Current tests
Affected contract
SoundEffectInstance::Play(), SoundEffect::Play() and InstancePlayLimitException

Expected behaviour

In XNA 4.0, SoundEffectInstance.Play throws InstancePlayLimitException at the platform's voice limit, and SoundEffect.Play catches it and returns false.

Actual behaviour at TARGET

InstancePlayLimitException.hpp declares the type; a grep of the modules finds no throw site, only the type tests in AudioExceptionsTests.cpp. CNA plays instances until the mixer runs out of tracks, which reports a failure differently. The stale SoundEffect::Play documentation that still promises a false return at the limit is part of CNA-BUG-222.

Source locations

Evidence

Checked by grepping the TARGET modules for InstancePlayLimitException and reading SoundEffect.cpp at 009d40f5; not executed.

Focused reproduction

No focused reproduction is known. Nothing has been invented here; the evidence above is what exists.

Current tests

AudioExceptionsTests.cpp checks the exception's type hierarchy and message only.

Regression test

If a limit is added, a test that exceeds it and expects the exception (and SoundEffect::Play returning false).

Blast radius

Games that rely on the limit to cap simultaneous sounds; CNA keeps starting instances.

Workaround

Cap simultaneous instances in the game.

The same subject is explained at several altitudes. These are the neighbouring pages at each one.

User guide
Audio: overview